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Walkthrough

All endings

Alpha 1.5 ending requirements for the bad, OK, good, best, Main 6, Spike/Rarity, Day 4, and Sudden End outcomes.

Last reviewed: July 11, 2026 · English Alpha 1.5 unless noted

Quick checklist

  • - The normal ending grade depends on how many qualifying character scenes you unlock before time expires.
  • - Six qualifying scenes produce the best farewell; all Main 6 adds their group send-off.
  • - Keep a save before the third night and before trying the Day 4 glitches.
Banned from Equestria Alpha 1.5 dialogue used when planning ending routes

Check the build before following an ending route

  • - Count qualifying character scenes, not bonus-gallery unlocks.
  • - The game ends after the third day unless a Day 4 route is triggered.
  • - Translated and fan-extended packages can behave differently.

How the normal ending grade works

When the three-day limit ends, Trixie sends the player home. The farewell changes according to the number of qualifying character scenes completed during that run.

Zero qualifying scenes produces the solo bad ending. One or two produces the OK ending. Three to five produces the good ending with a short Trixie kiss. Six produces the best ending with the longer farewell.

Bonus scenes that do not advance time are useful unlocks, but they do not all count toward this ending total. Keep your own count of the six main targets you are routing.

Best ending and Main 6 send-off

Complete six qualifying scenes before the final timeout to receive the best ending grade. The Main 6 send-off is a separate visual condition: unlock Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, Rarity, and Twilight Sparkle in the same playthrough.

A run can satisfy the six-scene count without being the all-Main-6 route, so do not treat the best grade and Main 6 group appearance as identical requirements.

Plan the delayed triggers early. Pinkie's present is prepared during the day and collected on a later day; Twilight and Rarity also require setup that carries into the night.

Spike and Rarity ending variation

Complete the Rarity setup, then find Spike at the train station at night. Refuse when he asks whether you want the ticket back to unlock his route.

If Spike's route was completed, an additional Spike and Rarity scene appears immediately before the normal ending sequence. It supplements the ending grade rather than replacing the three-day count.

Day 4 and Sudden End

Day 4 is a hidden, glitch-based continuation in Alpha 1.5 rather than a normal fourth chapter. One preserved method requires a standalone Flash-compatible player: after receiving an ending, rewind, pause at the scarecrow, switch the scene to night, and use the upper-right travel arrow until the Day 4 label appears.

The alternate route starts by learning Trixie's shield-breaking magic, breaking her shield at night, taking the transformation book before the scene continues, and giving that book to Twilight on the following day. Trixie then says the return spell is too weak, allowing the extra-day state.

After the Day 4 night sequence, the game stops with static and an author note. That cutoff is the Sudden End. Because both methods rely on old Flash state and known Alpha 1.5 bugs, make a separate save and expect browser emulation to differ from a desktop player.

Ending route checklist

Confirm English Alpha 1.5, choose whether you want six total scenes or the exact Main 6 group, prepare multi-day triggers on Day 1, and keep a save before the third night.

Use the standard browser player for normal endings. For rewind-dependent Day 4 testing, use a local SWF with a desktop player and keep the experiment separate from your main run.

Source and version note

This is an unofficial player guide for Banned from Equestria. This guide cross-checks the archived Pokehidden game page, preserved Alpha 1.5 walkthrough material, and BFE-Spanish itch.io where community packages are discussed.

Open the Pokehidden archive